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import 'package:bot_toast/bot_toast.dart';
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import 'package:cloud_car_internal/providers/user_provider.dart';
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import 'package:cloud_car_internal/utils/api_client.dart';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter_localizations/flutter_localizations.dart';
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import 'package:flutter_screenutil/flutter_screenutil.dart';
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import 'package:flutter_ume/flutter_ume.dart'; // UME 框架
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import 'package:flutter_ume_kit_ui/flutter_ume_kit_ui.dart'; // UI 插件包
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import 'package:flutter_ume_kit_perf/flutter_ume_kit_perf.dart'; // 性能插件包
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import 'package:flutter_ume_kit_show_code/flutter_ume_kit_show_code.dart'; // 代码查看插件包
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import 'package:flutter_ume_kit_device/flutter_ume_kit_device.dart'; // 设备信息插件包
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import 'package:flutter_ume_kit_console/flutter_ume_kit_console.dart'; // debugPrint 插件包
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import 'package:flutter_ume_kit_dio/flutter_ume_kit_dio.dart';
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import 'package:get/get_navigation/src/root/get_material_app.dart';
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import 'package:provider/provider.dart';
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import 'constants/api/app_theme.dart'; // Dio 网络请求调试工具
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void main() {
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if (kDebugMode) {
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PluginManager.instance // 注册插件
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..register(WidgetInfoInspector())
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..register(WidgetDetailInspector())
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..register(ColorSucker())
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..register(AlignRuler())
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..register(ColorPicker()) // 新插件
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..register(TouchIndicator()) // 新插件
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..register(Performance())
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..register(ShowCode())
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..register(MemoryInfoPage())
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..register(CpuInfoPage())
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..register(DeviceInfoPanel())
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..register(Console())
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..register(DioInspector(dio: apiClient.dio));
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runApp(UMEWidget(child: MyApp(), enable: true)); // 初始
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} else {
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runApp(MyApp());
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}
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}
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class MyApp extends StatelessWidget {
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const MyApp({Key? key}) : super(key: key);
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// This widget is the root of your application.
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@override
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Widget build(BuildContext context) {
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return MultiProvider(
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providers: [
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ChangeNotifierProvider(create: (context) => UserProvider()),
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],
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child: ScreenUtilInit(
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designSize: const Size(750, 1334),
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builder: (context) => GestureDetector(
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onTap: () {
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//点击输入框外部隐藏键盘⌨️
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//只能响应点击非手势识别的组件
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FocusScopeNode currentFocus = FocusScope.of(context);
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if (!currentFocus.hasPrimaryFocus &&
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currentFocus.focusedChild != null) {
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FocusManager.instance.primaryFocus!.unfocus();
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}
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},
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child: GetMaterialApp(
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onGenerateTitle: (context) => '云云问车',
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debugShowCheckedModeBanner: false,
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theme: AppTheme.theme,
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home: MyHomePage(title: ''),
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supportedLocales: const [Locale('zh')],
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locale: const Locale('zh'),
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localizationsDelegates: GlobalMaterialLocalizations.delegates,
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//builder: BotToastInit(),
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builder: (context, child) {
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ScreenUtil.setContext(context);
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return MediaQuery(
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//设置文字大小不随系统设置改变
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data: MediaQueryData.fromWindow(WidgetsBinding.instance.window).copyWith(textScaleFactor: 1.0),
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child: BotToastInit().call(context, child),
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);
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},
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navigatorObservers: [BotToastNavigatorObserver()],
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),
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),
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),
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);
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}
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}
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class MyHomePage extends StatefulWidget {
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const MyHomePage({Key? key, required this.title}) : super(key: key);
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// This widget is the home page of your application. It is stateful, meaning
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// that it has a State object (defined below) that contains fields that affect
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// how it looks.
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// This class is the configuration for the state. It holds the values (in this
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// case the title) provided by the parent (in this case the App widget) and
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// used by the build method of the State. Fields in a Widget subclass are
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// always marked "final".
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final String title;
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@override
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State<MyHomePage> createState() => _MyHomePageState();
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}
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class _MyHomePageState extends State<MyHomePage> {
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int _counter = 0;
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void _incrementCounter() {
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setState(() {
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// This call to setState tells the Flutter framework that something has
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// changed in this State, which causes it to rerun the build method below
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// so that the display can reflect the updated values. If we changed
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// _counter without calling setState(), then the build method would not be
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// called again, and so nothing would appear to happen.
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_counter++;
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});
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}
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@override
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Widget build(BuildContext context) {
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// This method is rerun every time setState is called, for instance as done
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// by the _incrementCounter method above.
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//
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// The Flutter framework has been optimized to make rerunning build methods
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// fast, so that you can just rebuild anything that needs updating rather
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// than having to individually change instances of widgets.
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return Scaffold(
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appBar: AppBar(
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// Here we take the value from the MyHomePage object that was created by
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// the App.build method, and use it to set our appbar title.
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title: Text(widget.title),
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),
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body: Center(
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// Center is a layout widget. It takes a single child and positions it
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// in the middle of the parent.
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child: Column(
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// Column is also a layout widget. It takes a list of children and
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// arranges them vertically. By default, it sizes itself to fit its
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// children horizontally, and tries to be as tall as its parent.
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//
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// Invoke "debug painting" (press "p" in the console, choose the
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// "Toggle Debug Paint" action from the Flutter Inspector in Android
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// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
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// to see the wireframe for each widget.
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//
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// Column has various properties to control how it sizes itself and
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// how it positions its children. Here we use mainAxisAlignment to
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// center the children vertically; the main axis here is the vertical
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// axis because Columns are vertical (the cross axis would be
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// horizontal).
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mainAxisAlignment: MainAxisAlignment.center,
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children: <Widget>[
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const Text(
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'You have pushed the button this many times:',
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),
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Text(
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'$_counter',
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style: Theme.of(context).textTheme.headline4,
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),
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],
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),
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),
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floatingActionButton: FloatingActionButton(
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onPressed: _incrementCounter,
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tooltip: 'Increment',
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child: const Icon(Icons.add),
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), // This trailing comma makes auto-formatting nicer for build methods.
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);
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}
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}
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