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import 'package:bot_toast/bot_toast.dart';
import 'package:cloud_car_internal/providers/user_provider.dart';
import 'package:cloud_car_internal/utils/api_client.dart';
import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:flutter_screenutil/flutter_screenutil.dart';
import 'package:flutter_ume/flutter_ume.dart'; // UME 框架
import 'package:flutter_ume_kit_ui/flutter_ume_kit_ui.dart'; // UI 插件包
import 'package:flutter_ume_kit_perf/flutter_ume_kit_perf.dart'; // 性能插件包
import 'package:flutter_ume_kit_show_code/flutter_ume_kit_show_code.dart'; // 代码查看插件包
import 'package:flutter_ume_kit_device/flutter_ume_kit_device.dart'; // 设备信息插件包
import 'package:flutter_ume_kit_console/flutter_ume_kit_console.dart'; // debugPrint 插件包
import 'package:flutter_ume_kit_dio/flutter_ume_kit_dio.dart';
import 'package:get/get_navigation/src/root/get_material_app.dart';
import 'package:provider/provider.dart';
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import 'constants/api/app_theme.dart'; // Dio 网络请求调试工具
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void main() {
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if (kDebugMode) {
PluginManager.instance // 注册插件
..register(WidgetInfoInspector())
..register(WidgetDetailInspector())
..register(ColorSucker())
..register(AlignRuler())
..register(ColorPicker()) // 新插件
..register(TouchIndicator()) // 新插件
..register(Performance())
..register(ShowCode())
..register(MemoryInfoPage())
..register(CpuInfoPage())
..register(DeviceInfoPanel())
..register(Console())
..register(DioInspector(dio: apiClient.dio));
runApp(UMEWidget(child: MyApp(), enable: true)); // 初始
} else {
runApp(MyApp());
}
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}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
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return MultiProvider(
providers: [
ChangeNotifierProvider(create: (context) => UserProvider()),
],
child: ScreenUtilInit(
designSize: const Size(750, 1334),
builder: (context) => GestureDetector(
onTap: () {
//点击输入框外部隐藏键盘⌨️
//只能响应点击非手势识别的组件
FocusScopeNode currentFocus = FocusScope.of(context);
if (!currentFocus.hasPrimaryFocus &&
currentFocus.focusedChild != null) {
FocusManager.instance.primaryFocus!.unfocus();
}
},
child: GetMaterialApp(
onGenerateTitle: (context) => '云云问车',
debugShowCheckedModeBanner: false,
theme: AppTheme.theme,
home: MyHomePage(title: ''),
supportedLocales: const [Locale('zh')],
locale: const Locale('zh'),
localizationsDelegates: GlobalMaterialLocalizations.delegates,
//builder: BotToastInit(),
builder: (context, child) {
ScreenUtil.setContext(context);
return MediaQuery(
//设置文字大小不随系统设置改变
data: MediaQueryData.fromWindow(WidgetsBinding.instance.window).copyWith(textScaleFactor: 1.0),
child: BotToastInit().call(context, child),
);
},
navigatorObservers: [BotToastNavigatorObserver()],
),
),
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),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}