import 'package:bot_toast/bot_toast.dart'; import 'package:cloud_car_internal/providers/user_provider.dart'; import 'package:cloud_car_internal/utils/api_client.dart'; import 'package:flutter/foundation.dart'; import 'package:flutter/material.dart'; import 'package:flutter_localizations/flutter_localizations.dart'; import 'package:flutter_screenutil/flutter_screenutil.dart'; import 'package:flutter_ume/flutter_ume.dart'; // UME 框架 import 'package:flutter_ume_kit_ui/flutter_ume_kit_ui.dart'; // UI 插件包 import 'package:flutter_ume_kit_perf/flutter_ume_kit_perf.dart'; // 性能插件包 import 'package:flutter_ume_kit_show_code/flutter_ume_kit_show_code.dart'; // 代码查看插件包 import 'package:flutter_ume_kit_device/flutter_ume_kit_device.dart'; // 设备信息插件包 import 'package:flutter_ume_kit_console/flutter_ume_kit_console.dart'; // debugPrint 插件包 import 'package:flutter_ume_kit_dio/flutter_ume_kit_dio.dart'; import 'package:get/get_navigation/src/root/get_material_app.dart'; import 'package:provider/provider.dart'; import 'constants/api/app_theme.dart'; // Dio 网络请求调试工具 void main() { if (kDebugMode) { PluginManager.instance // 注册插件 ..register(WidgetInfoInspector()) ..register(WidgetDetailInspector()) ..register(ColorSucker()) ..register(AlignRuler()) ..register(ColorPicker()) // 新插件 ..register(TouchIndicator()) // 新插件 ..register(Performance()) ..register(ShowCode()) ..register(MemoryInfoPage()) ..register(CpuInfoPage()) ..register(DeviceInfoPanel()) ..register(Console()) ..register(DioInspector(dio: apiClient.dio)); runApp(UMEWidget(child: MyApp(), enable: true)); // 初始 } else { runApp(MyApp()); } } class MyApp extends StatelessWidget { const MyApp({Key? key}) : super(key: key); // This widget is the root of your application. @override Widget build(BuildContext context) { return MultiProvider( providers: [ ChangeNotifierProvider(create: (context) => UserProvider()), ], child: ScreenUtilInit( designSize: const Size(750, 1334), builder: (context) => GestureDetector( onTap: () { //点击输入框外部隐藏键盘⌨️ //只能响应点击非手势识别的组件 FocusScopeNode currentFocus = FocusScope.of(context); if (!currentFocus.hasPrimaryFocus && currentFocus.focusedChild != null) { FocusManager.instance.primaryFocus!.unfocus(); } }, child: GetMaterialApp( onGenerateTitle: (context) => '云云问车', debugShowCheckedModeBanner: false, theme: AppTheme.theme, home: MyHomePage(title: ''), supportedLocales: const [Locale('zh')], locale: const Locale('zh'), localizationsDelegates: GlobalMaterialLocalizations.delegates, //builder: BotToastInit(), builder: (context, child) { ScreenUtil.setContext(context); return MediaQuery( //设置文字大小不随系统设置改变 data: MediaQueryData.fromWindow(WidgetsBinding.instance.window).copyWith(textScaleFactor: 1.0), child: BotToastInit().call(context, child), ); }, navigatorObservers: [BotToastNavigatorObserver()], ), ), ), ); } } class MyHomePage extends StatefulWidget { const MyHomePage({Key? key, required this.title}) : super(key: key); // This widget is the home page of your application. It is stateful, meaning // that it has a State object (defined below) that contains fields that affect // how it looks. // This class is the configuration for the state. It holds the values (in this // case the title) provided by the parent (in this case the App widget) and // used by the build method of the State. Fields in a Widget subclass are // always marked "final". final String title; @override State createState() => _MyHomePageState(); } class _MyHomePageState extends State { int _counter = 0; void _incrementCounter() { setState(() { // This call to setState tells the Flutter framework that something has // changed in this State, which causes it to rerun the build method below // so that the display can reflect the updated values. If we changed // _counter without calling setState(), then the build method would not be // called again, and so nothing would appear to happen. _counter++; }); } @override Widget build(BuildContext context) { // This method is rerun every time setState is called, for instance as done // by the _incrementCounter method above. // // The Flutter framework has been optimized to make rerunning build methods // fast, so that you can just rebuild anything that needs updating rather // than having to individually change instances of widgets. return Scaffold( appBar: AppBar( // Here we take the value from the MyHomePage object that was created by // the App.build method, and use it to set our appbar title. title: Text(widget.title), ), body: Center( // Center is a layout widget. It takes a single child and positions it // in the middle of the parent. child: Column( // Column is also a layout widget. It takes a list of children and // arranges them vertically. By default, it sizes itself to fit its // children horizontally, and tries to be as tall as its parent. // // Invoke "debug painting" (press "p" in the console, choose the // "Toggle Debug Paint" action from the Flutter Inspector in Android // Studio, or the "Toggle Debug Paint" command in Visual Studio Code) // to see the wireframe for each widget. // // Column has various properties to control how it sizes itself and // how it positions its children. Here we use mainAxisAlignment to // center the children vertically; the main axis here is the vertical // axis because Columns are vertical (the cross axis would be // horizontal). mainAxisAlignment: MainAxisAlignment.center, children: [ const Text( 'You have pushed the button this many times:', ), Text( '$_counter', style: Theme.of(context).textTheme.headline4, ), ], ), ), floatingActionButton: FloatingActionButton( onPressed: _incrementCounter, tooltip: 'Increment', child: const Icon(Icons.add), ), // This trailing comma makes auto-formatting nicer for build methods. ); } }