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import 'dart:async';
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import 'package:flutter/services.dart';
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import 'dart:io' show Platform;
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typedef Future<dynamic> EventHandler(Map<String, dynamic> event);
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class JPush {
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static const MethodChannel _channel =
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const MethodChannel('jpush');
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static Future<String> get platformVersion async {
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final String version = await _channel.invokeMethod('getPlatformVersion');
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return version;
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}
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static EventHandler _onReceiveNotification;
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static EventHandler _onOpenNotification;
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static EventHandler _onReceiveMessage;
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static void setup({
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String appKey,
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String channel,
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bool production,
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}) {
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_channel.invokeMethod('setup', { 'appKey': appKey, 'channel': channel, 'production': production });
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}
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///
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/// 初始化 JPush 必须先初始化才能执行其他操作(比如接收事件传递)
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///
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static void addEventHandler({
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EventHandler onReceiveNotification,
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EventHandler onOpenNotification,
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EventHandler onReceiveMessage,
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}) {
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_onReceiveNotification = onReceiveNotification;
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_onOpenNotification = onOpenNotification;
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_onReceiveMessage = onReceiveMessage;
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_channel.setMethodCallHandler(_handleMethod);
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}
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static Future<Null> _handleMethod(MethodCall call) async {
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switch (call.method) {
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case "onReceiveNotification":
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return _onReceiveNotification(call.arguments.cast<String, dynamic>());
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case "onOpenNotification":
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return _onOpenNotification(call.arguments.cast<String, dynamic>());
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case "onReceiveMessage":
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return _onReceiveMessage(call.arguments.cast<String, dynamic>());
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default:
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throw new UnsupportedError("Unrecognized Event");
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}
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}
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///
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/// 申请推送权限当,注意这个方法只会向用户弹出一次推送权限请求(如果用户不同意,之后只能用户到设置页面里面勾选相应权限),需要开发者选择合适的时机调用。
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///
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static void applyPushAuthority([NotificationSettingsIOS iosSettings = const NotificationSettingsIOS()]) {
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if (!Platform.isIOS) {
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return;
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}
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_channel.invokeMethod('applyPushAuthority', iosSettings.toMap());
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}
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///
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/// 设置 Tag (会覆盖之前设置的 tags)
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///
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/// @param {Array} params = [String]
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/// @param {Function} success = ({"tags":[String]}) => { }
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/// @param {Function} fail = ({"errorCode":int}) => { }
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///
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static Future<Map<dynamic, dynamic>> setTags(List<String> tags) async {
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final Map<dynamic, dynamic> result = await _channel.invokeMethod('setTags', tags);
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return result;
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}
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///
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/// 清空所有 tags。
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///
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/// @param {Function} success = ({"tags":[String]}) => { }
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/// @param {Function} fail = ({"errorCode":int}) => { }
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///
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static Future<Map<dynamic, dynamic>> cleanTags() async {
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final Map<dynamic, dynamic> result = await _channel.invokeMethod('cleanTags');
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return result;
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}
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///
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/// 在原有 tags 的基础上添加 tags
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///
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/// @param {Array} tags = [String]
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/// @param {Function} success = ({"tags":[String]}) => { }
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/// @param {Function} fail = ({"errorCode":int}) => { }
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///
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static Future<Map<dynamic, dynamic>> addTags(List<String> tags) async {
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final Map<dynamic, dynamic> result = await _channel.invokeMethod('addTags', tags);
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return result;
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}
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///
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/// 删除指定的 tags
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///
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/// @param {Array} tags = [String]
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/// @param {Function} success = ({"tags":[String]}) => { }
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/// @param {Function} fail = ({"errorCode":int}) => { }
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///
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static Future<Map<dynamic, dynamic>> deleteTags(List<String> tags) async {
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final Map<dynamic, dynamic> result = await _channel.invokeMethod('deleteTags', tags);
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return result;
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}
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///
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/// 获取所有当前绑定的 tags
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///
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/// @param {Function} success = ({"tags":[String]}) => { }
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/// @param {Function} fail = ({"errorCode":int}) => { }
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///
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static Future<Map<dynamic, dynamic>> getAllTags() async {
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final Map<dynamic, dynamic> result = await _channel.invokeMethod('getAllTags');
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return result;
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}
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///
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/// 重置 alias.
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///
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/// @param {String} alias
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///
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/// @param {Function} success = ({"alias":String}) => { }
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/// @param {Function} fail = ({"errorCode":int}) => { }
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///
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static Future<Map<dynamic, dynamic>> setAlias(String alias) async {
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final Map<dynamic, dynamic> result = await _channel.invokeMethod('setAlias', alias);
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return result;
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}
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///
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/// 删除原有 alias
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///
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/// @param {Function} success = ({"alias":String}) => { }
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/// @param {Function} fail = ({"errorCode":int}) => { }
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///
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static Future<Map<dynamic, dynamic>> deleteAlias() async {
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final Map<dynamic, dynamic> result = await _channel.invokeMethod('deleteAlias');
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return result;
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}
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///
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/// iOS Only
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/// 设置应用 Badge(小红点)
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///
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/// @param {Int} badge
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///
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static Future setBadge(int badge) async {
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await _channel.invokeMethod('setBadge', badge);
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}
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///
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/// 停止接收推送,调用该方法后应用将不再受到推送,如果想要重新收到推送可以调用 resumePush。
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///
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static Future stopPush() async {
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await _channel.invokeMethod('stopPush');
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}
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///
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/// 恢复推送功能。
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///
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static Future resumePush() async {
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await _channel.invokeMethod('resumePush');
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}
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///
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/// 清空通知栏上的所有通知。
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///
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static Future clearAllNotifications() async {
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await _channel.invokeMethod('clearAllNotifications');
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}
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///
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/// iOS Only
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/// 点击推送启动应用的时候原生会将该 notification 缓存起来,该方法用于获取缓存 notification
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/// 注意:notification 可能是 remoteNotification 和 localNotification,两种推送字段不一样。
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/// 如果不是通过点击推送启动应用,比如点击应用 icon 直接启动应用,notification 会返回 @{}。
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/// @param {Function} callback = (Object) => {}
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///
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static Future<Map<dynamic, dynamic>> getLaunchAppNotification() async {
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final Map<dynamic, dynamic> result = await _channel.invokeMethod('getLaunchAppNotification');
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return result;
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}
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///
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/// 获取 RegistrationId, JPush 可以通过制定 RegistrationId 来进行推送。
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///
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/// @param {Function} callback = (String) => {}
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///
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static Future<String> getRegistrationID() async {
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final String rid = await _channel.invokeMethod('getRegistrationID');
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return rid;
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}
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///
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/// 发送本地通知到调度器,指定时间出发该通知。
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/// @param {Notification} notification
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///
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static Future<String> sendLocalNotification(LocalNotification notification) async {
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await _channel.invokeMethod('sendLocalNotification', notification.toMap());
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return notification.toMap().toString();
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}
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}
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class NotificationSettingsIOS {
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final bool sound;
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final bool alert;
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final bool badge;
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const NotificationSettingsIOS ({
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this.sound = true,
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this.alert = true,
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this.badge = true,
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});
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Map<String, dynamic> toMap() {
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return <String, bool>{'sound': sound, 'alert': alert, 'badge': badge};
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}
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}
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/// @property {number} [buildId] - 通知样式:1 为基础样式,2 为自定义样式(需先调用 `setStyleCustom` 设置自定义样式)
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/// @property {number} [id] - 通知 id, 可用于取消通知
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/// @property {string} [title] - 通知标题
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/// @property {string} [content] - 通知内容
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/// @property {object} [extra] - extra 字段
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/// @property {number} [fireTime] - 通知触发时间(毫秒)
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/// // iOS Only
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/// @property {number} [badge] - 本地推送触发后应用角标值
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/// // iOS Only
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/// @property {string} [soundName] - 指定推送的音频文件
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/// // iOS 10+ Only
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/// @property {string} [subtitle] - 子标题
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class LocalNotification {
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final int buildId;//?
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final int id;
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final String title;
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final String content;
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final Map<String, dynamic> extras;//?
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final DateTime fireTime;
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final int badge;//?
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final String soundName;//?
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final String subtitle;//?
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const LocalNotification ({
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@required this.id,
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@required this.title,
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@required this.content,
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@required this.fireTime,
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this.buildId,
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this.extras,
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this.badge = 0,
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this.soundName,
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this.subtitle
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}):
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assert(id != null),
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assert(title != null),
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assert(content != null),
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assert(fireTime != null);
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Map<String, dynamic> toMap() {
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return <String, dynamic>{
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'id': id,
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'title': title,
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'content': content,
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'fireTime': fireTime.millisecondsSinceEpoch,
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'buildId': buildId,
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'extras': extras,
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'badge': badge,
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'soundName': soundName,
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'subtitle': subtitle
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};
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}
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}
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